![]() ![]() We would also like to give a shout-out to Unreal Tournament. Quake III Arena is specifically the game that we used to spend a lot of time playing during out-of-work hours at the office. Were there any particular games that inspired ShockRods?īarnden: We've pitched the game as " Quake meets Rocket League," which is a handy distillation of the concept. ![]() The game, therefore, started out with the core concept of exploring how we could bring cars and guns together in a way that would allow players to control both simultaneously while allowing us to develop a new style of car-to-car combat. So, the project actually began as an exploration of how we could take the " Carmageddon" brand in a new direction, moving it away from its previous destruction derby/death-race gameplay. At the same time, Stainless has a long history of making games that feature cars and a lot of real car enthusiasts also work at the studio. We've been around for over 25 years, but have never made a shooter, and there was a strong desire to get into the genre as there are many avid shooter fans among the team. Game Director Neil Barnden: We like arena shooters, and we also like driving games! It's as simple as that, really. What made the team inject cars into the equation? ShockRods plays a lot like an arena shooter. Rounding out our interview, Barnden shares how leaning into ShockRod’s community allowed them to refine their game. ![]() This injected additional depth into the mechanics and empowered the team to create more inventive modes and environments. Early on, the studio decided to inject a high level of mobility to the vehicles not only could they drive side-to-side, but they could also double jump. The studio co-founder talks about how games like Quake III Arena and Unreal Tournament along with Rocket League influenced the project and elaborates on how the team used a game-jam approach with its development. To gain insight into how Stainless Games designed the unique shooter, we interviewed Game Director Neil Barnden. Developed by the studio that made the beloved Carmageddon series, ShockRods separates itself from its predecessors by implementing first-person shooter-style WASD controls coupled with strafing capabilities. By Jimmy Thang While ShockRods possesses many of the qualities you'd expect to find in popular vehicular combat games, it actually plays more like an arena shooter with cars. ![]()
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